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Comments2

  • theIveryInima

    •

    Jul 7, 2025

    As a gamer, i look into the rewards as i look an income from a universal environment. In WOW you go raid some bosses and collect rewards based on the fact you are playing in a non entropy respected environment… an mmorpg. So these will simpley become comparable.

    So im asking, what’s the point of having a sword in a life planning application? It may create a more engaging experience, but when you have achieved sth, you may need to share it. And through that, you may form a comparable metric system, that may disrespect the entropic characteristics of the life. The question is, how could do you perform a nondimensionalized XP metric? Btw i think gamification is not just about rewards… it’s already inside your app through the timeline tab.

    • Yorgo

      Team•

      Jul 20, 2025

      Thanks, you’re right. The app really highlights the intrinsic rewards of doing what matters to you