As a gamer, i look into the rewards as i look an income from a universal environment. In WOW you go raid some bosses and collect rewards based on the fact you are playing in a non entropy respected environment… an mmorpg. So these will simpley become comparable.
So im asking, what’s the point of having a sword in a life planning application? It may create a more engaging experience, but when you have achieved sth, you may need to share it. And through that, you may form a comparable metric system, that may disrespect the entropic characteristics of the life. The question is, how could do you perform a nondimensionalized XP metric? Btw i think gamification is not just about rewards… it’s already inside your app through the timeline tab.
Yorgo
Team•
Jul 20, 2025
Thanks, you’re right. The app really highlights the intrinsic rewards of doing what matters to you
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Comments2
theIveryInima
Jul 7, 2025
As a gamer, i look into the rewards as i look an income from a universal environment. In WOW you go raid some bosses and collect rewards based on the fact you are playing in a non entropy respected environment… an mmorpg. So these will simpley become comparable.
So im asking, what’s the point of having a sword in a life planning application? It may create a more engaging experience, but when you have achieved sth, you may need to share it. And through that, you may form a comparable metric system, that may disrespect the entropic characteristics of the life. The question is, how could do you perform a nondimensionalized XP metric? Btw i think gamification is not just about rewards… it’s already inside your app through the timeline tab.
Yorgo
Jul 20, 2025
Thanks, you’re right. The app really highlights the intrinsic rewards of doing what matters to you